AI Insights · Timothy · January 2023
Top 5 Apple Arcade Games Performance in the Middle East - Q4 2022
An overview of the performance of the top 5 Apple Arcade games in the Middle East during Q4 2022, highlighting trends in downloads, revenue, and active users.
The fourth quarter of 2022 saw notable performances from the top 5 Apple Arcade games in the Middle East. Here's a closer look at their trends in weekly downloads, revenue, and active users.
Snake.io - Fun Online Snake by Kooapps showed a steady performance in the Middle East. Weekly revenue fluctuated between $278 and $490, with a peak towards the end of December at approximately $435. Weekly downloads saw a significant increase in the last week of November, reaching around 75K, and maintained a strong performance through December. Active users remained relatively stable, averaging around 840K by the end of December.
Fingersoft's Hill Climb Racing experienced varying trends throughout the quarter. Weekly revenue peaked at $880 in mid-October but saw a decline towards the end of December, closing at $525. Downloads were consistent, with slight fluctuations, peaking at nearly 40K in the last week of December. Active users showed a slight dip in November but recovered to approximately 531K by the end of December.
Temple Run, published by Imangi Studios, had a modest performance in terms of revenue, with weekly figures ranging from $55 to $185. Weekly downloads saw a peak of about 39K in the last week of December. Active users remained stable, averaging around 310K towards the end of the quarter.
SEGA's Sonic Dash: Fun Endless Runner experienced a notable peak in weekly revenue at $922 in the last week of December. Downloads fluctuated throughout the quarter, with a slight dip in mid-December but recovering to around 17K in the final week. Active users remained consistently around 376K by the end of December.
Asphalt 8: Airborne by Gameloft showed impressive revenue trends, peaking at $2.2K in mid-December. Weekly downloads were strong, reaching approximately 20K in early December. Active users fluctuated but averaged around 50K by the end of the quarter.
Data for this analysis comes from Sensor Tower, providing detailed insights into the performance of top apps across various regions. For more in-depth information, visit Sensor Tower.